![]() ![]() ![]() ![]() Players may also have the option to skip an in-between-mission phonecall. During a verbal exchange on the phone, the player's mobility is reduced while the player holds the phone, being incapable of jumping, sprinting, or holding and shooting a weapon until the call ends. a drop in the player's relationship with a girlfriend). Since GTA Vice City, players can choose to answer a ringing mobile phone failing to answer a call will usually lead to the phone repeatedly ringing between a period of silence until the player answers it, or after the effects of not answering the phone is activated (i.e. ![]() The mobile phone's role remains unchanged as it is often used between missions and important events, but primarily complements face-to-face interactions between characters. Grand Theft Auto: Vice City marked a return of the mobile phone after being absent in Grand Theft Auto 2 and Grand Theft Auto III. The mobile phone/walkie-talkie in GTA London, which relays message the same way as in GTA. ![]()
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